Scurry: a pet race
Tiny animals race across a tabletop model while the players talk.
Your pet can race too: send a few photos and ask.
- up to 4 players
- talk while you race
- every race saved
Par is almost a new game console, for a new era. Describe a game to your AI, and it's ready to play.

Leo, one of the players, is talking on his phone.
Scurry, a real race game made in Par, for four players. Jorginho, a real dog, and Juca, a real cat, race as themselves.
The games on this page were made this way, with Claude Code, an AI that writes code.
A small copy of a pinball game made in Par, to play on this page. The first table is a rainy night in Tokyo.
Three tables: Tokyo Rain, made for a trip to Tokyo; Under Glass, a desk covered in keepsakes; and Luna di Miele, Italian for honeymoon, made for one in Italy. Flippers: the arrow keys, or Z and slash; hold the space bar to launch. On a phone, tap the two halves of the table.
Nothing you score here is saved or sent.
Liked it? Ask your AI for one of your own.
Get startedGames for friends to play together, made in Par. Each was playable the day it was asked for.


The real cannon game.
Tiny animals race across a tabletop model while the players talk.
Your pet can race too: send a few photos and ask.
Two cannons take turns on a model mountain. Watch the wind: every shot blasts away a piece of the mountain.
Real screens from each game, on a computer and on a phone. The games speak Portuguese: they were made for the person who asked.
Par lets players talk while they play. Each game gives it its own look.
Your phone shows one thing and the TV another, and each move shows on both right away. In Autorama, a car race made in Par, the computer is the track and two phones are the controllers, linked straight to it.


The real Scurry, on a player's phone.
Steer and brake on your phone, and the car on the TV answers with almost no delay: 12 milliseconds on the same Wi-Fi.
The TV shows the map everyone sees. Your phone shows what only you know, and the pin you drop on it lands on the TV right away.
Ask for a button panel and your phone or tablet becomes one. Press TURBO and the car on the TV takes off right away.
What a game needs, already in Par:
"Play with my friends"
Share it with them. Each needs a Par account.
"On our phones"
Runs in the browser. Nothing to install.
"Talk while we play"
Live voice between players.
"No lag"
12 milliseconds on the same Wi-Fi.
"Keep the score"
Saved in your Par, live on every screen.
"Know who's who"
One account, one player.
Vibe coding, without the code. Vibe deploying, without the deploy.
From request to game
Inês runs a game for her friends Leo, Mira and Nora every Thursday. Her request becomes a game in her Par.
Inês asks
A heist game for Thursday night. Four of us, on our phones, talking the whole time. Keep track of who betrayed whom.
In Inês's Par
Thursday Night Heist
Leo the bard joined
Mira the smuggler joined
Nora the cartographer joinedFor people who write code
Every app in Par gets saving, live updates and voice from Par, ready to use, the way Rails gave web apps the database, the routes and the forms.
Doc.par saved data that updates liveDoc.peer a direct link between devices, with voiceYour AI writes this code for you, inside Par.
// the other phone, direct; voice on the same line
const link = await Doc.peer.join("race", { audio: true });
link.on("message", moveRival);
link.talk(true);
// saved in Par, live on every screen in the game
await Doc.par.add("races", { winner, time });
Doc.par.subscribe("races", drawScoreboard);
Every game you ask for comes with multiplayer, voice and chat built in, and its data stays yours.
| Par | A game engine | A world-building platform | A party game app | |
|---|---|---|---|---|
| Made and changed by asking | Yes. You describe it to your AI, and ask again to change it. | No. Someone writes the code and rebuilds it. | Partly. Its studio has AI helpers, but you still build it. | No. The games come ready-made. |
| Live multiplayer | Yes. Every phone sees each move as it happens. | Only once you build it and run the servers. | Yes, built in. | Yes, around one shared screen. |
| Voice and chat | Yes. Voice between two players, and a chat the whole group sees live. | Only with services you add and run. | Yes, voice and chat built in. | No. Players talk in the room or on a call. |
| The data stays yours | Yes. Scores and maps live in your Par, for your other apps and AIs. | Wherever its developer decides to keep it. | No. It stays inside that world. | No. Little carries over to the next night. |
| Opens from a link | Yes. Anyone with the link can watch it live; each player needs a Par account. | Only if you export it for the web and host it. | No. Players install the app. | Players join in the browser. The host installs the app. |
Where the others win: engines on 3D and raw performance, worlds on a big crowd of players, party apps on polished games ready to play.
Compared by type of tool, checked on Oct 18, 2026.
No. You describe the game and ask for changes as you play; the AI writes the code in Par.
The AI you connect to Par: Get started shows how. The games on this page were made with Claude Code, an AI that writes code.
To play, yes: each player needs a Par account. Anyone with the link can watch it live.
Yes. Games open in the phone's browser with touch controls.
Yes. A game can let players talk to each other: hold a button to talk, or leave the mic on.
Yes. A game can make your phone a wheel, a button panel or a screen with what only you see, working with the TV right away over your Wi-Fi.
No. The game is online in your Par as soon as it's made; playing together, the voice and the scores come from Par.
In these examples the first playable version came the same day it was asked for. The details came over more evenings of playing and asking.
Anyone can make a game, no developer needed. Add Par to the AI you use, ask it for a small game for you and one friend, and share it with them.
Each player needs a Par account.
Made a game you love? Tell us through the contact form.
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