Ask for a game. Par lets friends play it together, talk and keep score.

  • It's online.
  • Your friends can play.
  • It's all there.

Par is almost a new game console, for a new era. Describe a game to your AI, and it's ready to play.

  • Friends join from their phones
  • Talk while you play
  • The scores stay

Get started Play the pinball

Scurry: Jorginho, a real dog, and Juca, a real cat, racing as themselves beside a hamster and a lop-eared bunny down a photographed tabletop model. The players' names run along the top, and a speech sign sits over Jorginho, whose player is talking.

Leo, one of the players, is talking on his phone.

Scurry, a real race game made in Par, for four players. Jorginho, a real dog, and Juca, a real cat, race as themselves.

How do you make a multiplayer game with voice just by asking?

  1. Add Par to the AI you use (Get started shows how).
  2. Describe the game. The AI builds it inside Par.
  3. It's online right away, in the phone's browser.
  4. Share it with friends who have a Par account.

The games on this page were made this way, with Claude Code, an AI that writes code.

Play one right here.

A small copy of a pinball game made in Par, to play on this page. The first table is a rainy night in Tokyo.

Tokyo Rain pinball, the table as it opens: neon signs in the rain, a ramen bowl, a cassette deck and a Play button.

Three tables: Tokyo Rain, made for a trip to Tokyo; Under Glass, a desk covered in keepsakes; and Luna di Miele, Italian for honeymoon, made for one in Italy. Flippers: the arrow keys, or Z and slash; hold the space bar to launch. On a phone, tap the two halves of the table.

Nothing you score here is saved or sent.

Liked it? Ask your AI for one of your own.

Get started

Games asked for in plain words.

Games for friends to play together, made in Par. Each was playable the day it was asked for.

Drawing: Sunday at grandma's. Lurdes sits in her red armchair with her phone sideways and lands a cannonball on the TV, right by the other cannon; her grandson on the sofa holds his head, the family stands watching, the cake waits on a clean table, and the Par brain keeps the score.
The real Bombarda on a computer: two cannons on a model mountain on a workshop bench, the aim dial and the fire button at the bottom.

The real cannon game.

Sunday at Grandma Lurdes's: the cannon game final, and she's winning.
Scurry on a computer: Juca, a real cat, jumps a fence while Jorginho, a real dog, runs ahead with a hamster and a lop-eared bunny, the players' names along the top. The same race on Leo's phone: he races as Jorginho, in his own lane.

Scurry: a pet race

Tiny animals race across a tabletop model while the players talk.

Your pet can race too: send a few photos and ask.

  • up to 4 players
  • talk while you race
  • every race saved
Bombarda on a computer: two cannons on a model mountain on a workshop bench; a shot lands by the right-hand cannon in a burst of dust, and a walkie-talkie glows in the corner. Bombarda on a phone held sideways: the same mountain, an angle dial and a big red fire button under the thumbs.

Bombarda: a cannon duel

Two cannons take turns on a model mountain. Watch the wind: every shot blasts away a piece of the mountain.

  • 2 players
  • talk by walkie-talkie
  • rematch

Real screens from each game, on a computer and on a phone. The games speak Portuguese: they were made for the person who asked.

Same voice chat. Three different radios.

Par lets players talk while they play. Each game gives it its own look.

Scurry's microphone: an acorn on a twig stand, with five glass beads that light up with your voice.
an acorn microphone Scurry
Bombarda's walkie-talkie, with five lamps that follow your voice.
a walkie-talkie Bombarda
Autorama's team radio on the steering wheel, five lights and a red RADIO button.
a steering-wheel radio Autorama, a car race

Your phone joins the game.

Your phone shows one thing and the TV another, and each move shows on both right away. In Autorama, a car race made in Par, the computer is the track and two phones are the controllers, linked straight to it.

Drawing: four friends on a sofa race tiny critters on the TV, each with their own phone as the controller; Leo leans in and talks to the TV, two dogs watch from the rug, and the Par brain sits on top of the TV.
The real Scurry on Mira's phone: her critter in its lane on the tabletop model.

The real Scurry, on a player's phone.

Thursday game night at a friend's house: Scurry on the TV, a phone for each friend, and Leo telling the TV who's winning.
On the TV, the race: a red car on a coastal road brakes hard, its tail lights glowing red. The game's screen reads Lap 2/3, 1st.
On the phone, held sideways, the controller: a steering wheel and two pedals, the red brake pedal pressed and glowing.

The phone is the wheel.

Steer and brake on your phone, and the car on the TV answers with almost no delay: 12 milliseconds on the same Wi-Fi.

  • almost no delay
  • phone and TV
On the TV, the map everyone sees: a hill village from above, a red pin glowing on the bell tower. On one player's phone, what only she sees: a card reading Your secret: you know who rang the bell, and a small map where she just dropped the pin on the bell tower.

Everyone holds their own secrets.

The TV shows the map everyone sees. Your phone shows what only you know, and the pin you drop on it lands on the TV right away.

  • your pin on the TV
  • a secret for each player
On the TV, the race: the red car fires a blue turbo flame and pulls away. The game's screen reads Lap 2/3, 1st. On a tablet, six big buttons made for the race, Turbo, Horn, Pause, Replay, Mute and Score, with Turbo pressed and glowing.

Buttons made for your game.

Ask for a button panel and your phone or tablet becomes one. Press TURBO and the car on the TV takes off right away.

  • made for the game
  • almost no delay

You ask for the game. Par already has the rest.

What a game needs, already in Par:

  • "Play with my friends"

    Share it with them. Each needs a Par account.

  • "On our phones"

    Runs in the browser. Nothing to install.

  • "Talk while we play"

    Live voice between players.

  • "No lag"

    12 milliseconds on the same Wi-Fi.

  • "Keep the score"

    Saved in your Par, live on every screen.

  • "Know who's who"

    One account, one player.

Vibe coding, without the code. Vibe deploying, without the deploy.

From request to game

Your game, from your Thursday.

Inês runs a game for her friends Leo, Mira and Nora every Thursday. Her request becomes a game in her Par.

Inês asks

A heist game for Thursday night. Four of us, on our phones, talking the whole time. Keep track of who betrayed whom.

The heist game: four painted miniature heroes, a fencer, a bard, a smuggler and a cartographer, have slipped through the open gate of a lantern-lit salt merchant's caravanserai on moonlit salt flats. The game's own interface names the players under their portraits, Inês, Leo, Mira and Nora, a plaque reads Loot 3, and a speech sign sits over the bard. The same heist on Leo's phone, the four players' portraits along the top.

In Inês's Par

Thursday Night Heist

  • 4 players
  • voice on
  • who betrayed whom
  • Leo the bard joined
  • Mira the smuggler joined
  • Nora the cartographer joined
  • It's online.
  • Your friends can play.
  • It's all there.

For people who write code

Remember how Rails made a web app feel? This is that, for live software.

Every app in Par gets saving, live updates and voice from Par, ready to use, the way Rails gave web apps the database, the routes and the forms.

  • Doc.par saved data that updates live
  • Doc.peer a direct link between devices, with voice

Your AI writes this code for you, inside Par.

// the other phone, direct; voice on the same line
const link = await Doc.peer.join("race", { audio: true });
link.on("message", moveRival);
link.talk(true);

// saved in Par, live on every screen in the game
await Doc.par.add("races", { winner, time });
Doc.par.subscribe("races", drawScoreboard);

Why make your game in Par.

Every game you ask for comes with multiplayer, voice and chat built in, and its data stays yours.

Par A game engine A world-building platform A party game app
Made and changed by asking Yes. You describe it to your AI, and ask again to change it. No. Someone writes the code and rebuilds it. Partly. Its studio has AI helpers, but you still build it. No. The games come ready-made.
Live multiplayer Yes. Every phone sees each move as it happens. Only once you build it and run the servers. Yes, built in. Yes, around one shared screen.
Voice and chat Yes. Voice between two players, and a chat the whole group sees live. Only with services you add and run. Yes, voice and chat built in. No. Players talk in the room or on a call.
The data stays yours Yes. Scores and maps live in your Par, for your other apps and AIs. Wherever its developer decides to keep it. No. It stays inside that world. No. Little carries over to the next night.
Opens from a link Yes. Anyone with the link can watch it live; each player needs a Par account. Only if you export it for the web and host it. No. Players install the app. Players join in the browser. The host installs the app.

Where the others win: engines on 3D and raw performance, worlds on a big crowd of players, party apps on polished games ready to play.

Compared by type of tool, checked on Oct 18, 2026.

Questions, answered

Do I need to know how to code?

No. You describe the game and ask for changes as you play; the AI writes the code in Par.

Which AI do I use?

The AI you connect to Par: Get started shows how. The games on this page were made with Claude Code, an AI that writes code.

Do my friends need an account?

To play, yes: each player needs a Par account. Anyone with the link can watch it live.

Does it work on phones?

Yes. Games open in the phone's browser with touch controls.

Can players talk while they play?

Yes. A game can let players talk to each other: hold a button to talk, or leave the mic on.

Can my phone be the controller?

Yes. A game can make your phone a wheel, a button panel or a screen with what only you see, working with the TV right away over your Wi-Fi.

Do I have to put it online myself?

No. The game is online in your Par as soon as it's made; playing together, the voice and the scores come from Par.

How long does it take?

In these examples the first playable version came the same day it was asked for. The details came over more evenings of playing and asking.

Anyone can make a game, no developer needed. Add Par to the AI you use, ask it for a small game for you and one friend, and share it with them.

Each player needs a Par account.

Made a game you love? Tell us through the contact form.

Get started